🎲 Random Map: Frozen Lake Harbinger
Behind the Die by Charlie Stayton
Imagine a bleak expanse of ice and snow:
-
The Lake: A frozen oval sheet with jagged cracks spreading across its surface.
-
The Ship: A stranded three-masted vessel, half-encased in ice near the lake’s center.
-
Cracks & Fissures: Veins in the ice radiating outward, some leading to water-filled crevasses.
-
Drifting Ice Floes: Large sheets of broken ice pushed by unseen currents beneath.
-
Underwater Caverns: Openings where the ice thins near the northern edge, leading to a hidden network below.
Keyed Encounter Locations
1. The Frozen Wreck (Central Ship)
-
Description: A massive ship, its hull groaning with the pressure of ice. The deck is frozen, ropes stiff as iron.
-
Encounter: A pack of ice mephits scavenges through frozen barrels. If disturbed, they call for aid from an ice elemental bound in the ship’s hold.
2. The Shattered Floes (Southern Lake)
-
Description: Large chunks of ice drift freely, shifting with deep underwater currents.
-
Encounter: PCs must make Dexterity (Acrobatics) checks to leap across floes; failures risk plunging into icy water where frostbite eels lurk.
3. The Crevasse Fields (Eastern Edge)
-
Description: Spiderweb cracks spread across thin ice; stepping here risks collapse.
-
Encounter: Thin ice hazards (DC 15 Dexterity save to avoid falling through). Beneath waits a snow hag who emerges to charm and drag victims under.
4. Cavern Maw (Northern Cavern Entrance)
-
Description: A yawning hole in the ice, wind whistling from below.
-
Encounter: Ice wights—drowned sailors animated by the lake’s malevolent spirit—guard the caverns.
5. The Ice Spire (Western Lake)
-
Description: A jagged spike of black ice rises unnaturally from the lake.
-
Encounter: A frozen obelisk that radiates necrotic cold. Touching it deals damage but reveals visions of the ship’s cursed past.
Hazards
-
Thin Ice: Random checks cause cracks (2d6 cold damage + risk of immersion).
-
Blizzards: Sudden storms obscure sight, halve movement, and impose disadvantage on Perception.
-
Slippery Surfaces: DC 12 Dexterity saves to avoid falls.
-
Frostbite: Extended exposure without magical or mundane protection causes exhaustion.
Rumors & Hooks
-
“They say the ship was a treasure galley bound for the northern kingdoms, its gold cursed by the Frost Queen.”
-
“Sometimes, in the dead of night, you can hear the sailors’ screams echoing from beneath the ice.”
-
“The black spire wasn’t there last season. It grew overnight—like the lake itself is alive.”
-
“Old hunters whisper that something stirs in the caverns—something that hates the warmth of fire.”
Adventure Seeds
-
Treasure Salvage: PCs are hired to recover a chest of relics from the frozen wreck.
-
The Cursed Lake: Villagers ask the adventurers to banish the spirit that haunts the ice.
-
Obelisk of Winter: A wizard’s guild pays handsomely for any shard taken from the Ice Spire.



Comments
Post a Comment