🎲⚠️🕳️ Random Trap: The Hissing Pipes
Behind the Die by Charlie Stayton
Trap Concept: The Hissing Pipes
Theme: A hallway lined with pipes that suddenly bursts to life, releasing scalding steam jets and pressure-driven shrapnel. Perfect for dungeons, derelict factories, or abandoned airships.
2024 D&D Version: The Hissing Pipes
Trigger: Pressure plate or magical sensor in a 10-foot hallway.
Effect:
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When triggered, jets of superheated steam shoot from the pipes.
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Each creature in the hallway must make a Dexterity saving throw (DC 15).
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On a success: Half damage.
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On a failure: Take 4d8 fire damage and 2d6 piercing damage (metal shards propelled by the steam).
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The area becomes lightly obscured by mist until the end of the round.
Countermeasures:
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Spotting the hairline cracks in the pipes or faint heat shimmer requires a DC 15 Investigation or Perception check.
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A DC 14 Thieves’ Tools check or DC 16 Arcana check can disable the trap.
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Destroying the pipes (AC 12, HP 20 per 5-ft section) will also prevent further activation.
Treasure Hook: Clever adventurers might salvage the heated pipes as improvised boilers, or scrape off alchemical residue that can act as a one-use alchemist’s fire vial.
Tephra Version: The Hissing Pipes
Trigger: A loose gear mechanism connected to an old boiler system. When weight is applied to the floor grate, the pressure regulator fails.
Effect:
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The trap discharges boiling steam and metal rivets.
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Each character in the zone must roll a Tier 2 Dexterity resist.
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On success: Take 5 unsoakable damage (steam burn).
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On failure: Take 10 unsoakable damage,
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The mist imposes –2 to Ranged Attacks in the area for 1 round.
Countermeasures:
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A Tier 2 Cunning roll spots the faulty regulator.
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A character with Mechanic Expertise (under Cunning) can vent pressure with a quick patch, disabling the trap.
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Improvising with materials (cloth, grease, water) can reduce damage to half.
Treasure Hook: The boiler’s pressure valve contains rare aetheric condensate worth 20 silver, or usable as fuel for a single experimental device.
Closing Note
This trap works equally well in a fantasy dungeon or a soot-stained steampunk setting. Adjust the description—ancient dwarven pipes for D&D, or clanking brass conduits for Tephra—and you’ve got a tense, cinematic hazard ready to catch your players off guard.



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