Random Trap Generator: Adding Suspense to Your Game
Behind the Die by Charlie Stayton
One of the great joys of running tabletop RPGs is watching players get creative when faced with the unknown. A trap isn’t just a hazard—it’s a story beat, a moment of tension, and sometimes the spark of an unforgettable character moment.
Instead of carefully scripting every trap, why not let fate decide? Below is a quick Random Trap Generator you can roll on mid-session when you need to surprise your players—or when you just want to inject a little chaos into your prep.
Step 1: The Trigger (d6)
What sets the trap in motion?
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A loose floor tile.
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A pressure plate.
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A tripwire at ankle height.
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A false lever, button, or handle.
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A cursed object (book, chalice, idol).
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A hidden magical rune.
Step 2: The Effect (d6)
What happens once it’s sprung?
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Swinging blades arc from the wall.
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Poison darts fire from hidden slits.
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A pit opens beneath the victim (10–30 feet deep).
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Flames burst from the walls or floor.
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A crushing ceiling slowly descends.
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A magical effect (fear, sleep, paralysis).
Step 3: The Twist (d6)
Add a complication or unique flavor.
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The trap resets after 1 round.
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The noise attracts nearby monsters.
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The trap only activates on the second trigger.
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The mechanism is disguised as a treasure chest.
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A false safe spot lures the victim into range.
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The trap is ancient and partially broken—its effect is unpredictable.
Quick Example
The party explores a forgotten corridor. You roll:
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Trigger: 2 (Pressure plate)
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Effect: 5 (Crushing ceiling)
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Twist: 6 (Partially broken)
Result: A cracked flagstone shifts underfoot, causing the ceiling to creak ominously and drop a few inches before jamming halfway. Dust rains down, and the next step may finish the job.
Now the players have a dilemma—push forward and risk the collapse, or waste time dismantling it while danger looms?
Why Use Random Traps?
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Improvisation Made Easy: No prep required, just roll and go.
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Replayability: Each roll creates a unique scenario, so the same dungeon never feels the same twice.
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Player Engagement: When traps are unpredictable, your players stay on edge, ready for anything.
Next time your dungeon feels a little too straightforward, throw in a random trap. Who knows? That pressure plate might be the moment your group remembers for years.



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